The hard-to-find standalone VR headset is getting even more immersive with new games and experiences that support hand tracking. Nobody could have predicted that a year after launch the Oculus Quest ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
Future users of Oculus VR’s Rift headset could use their hands to control virtual reality games, or visit a 3D model of the Roman Colosseum, thanks to two acquisitions the company made this week.
I wonder if there will be a greater sense of disconnect with the hand tracking feature. Controllers provide valuable haptic feedback, which adds to the immersive experience. Even the experience of ...
VR developer and publisher PatchXR have released a new update for PatchWorld in which they have given players a new Hand Tracking update. The shorthand of this is that you won't need controllers ...
No one knows the magic of hands like Leap Motion. And that’s why the San Francisco company is introducing a new hand-tracking system so that you can use your mitts in the new virtual worlds that are ...
Picture indicating where you’d like to go. You likely thought of pointing, right? That’s why we opted to use a ‘pointing’ method for movement in Myst. When you’re in teleport mode, you can point to ...