The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
It’s a great time to be alive if you’re a fanatic about the particulars of various performance-boosting graphics APIs. AMD’s Mantle is here, Microsoft’s DirectX 12 is coming with Windows 10, and at ...
John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Jesse Natalie, Principal Software Engineer at Microsoft, is working on adding and improving D3D12 compute support in OpenGL through Mesa and hints that future enhancements are in the pipeline. In the ...
id Software is one of the best-known game developers in the world, having created smash hit games for many generations. With the latest Doom game being another big hit, and a graphical powerhouse, did ...
Add Yahoo as a preferred source to see more of our stories on Google. If all goes to plan, Microsoft's next-gen API will usher in a new standard for visuals and performance across a whole range of ...
At its Siggraph 2014 booth, Intel is showing off one of the first public demos of DirectX 12 and Direct3D 12 -- and the improvement over older graphics APIs, such as DirectX 11, is really quite ...
DirectX 12 is a low-level API which has the potential to allow for console-like optimization across a wide range of PC hardware. While it’s still early days, there’s a great deal of excitement ...