Adding to the cost and complexity of VR has been the need for fixed external sensors to enable positional tracking. Oculus Rift uses one small sensor for human-scale tracking, while the Vive relies on ...
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although ...
GamesBeat Next unites gaming industry leaders for exceptional content, networking, and deal-making opportunities. Join us on Oct 23-24 in San Francisco. Register Now Usens has raised $20 million to ...
Though it’s currently available in tethered VR headsets using position-tracking sensors for controllers, six degrees of freedom (6DOF) controller tracking is a holy grail of sorts for standalone VR ...
You want to talk about bad timing? I was writing up this hands-on with the new Oculus Dev Kit 2 last week, but then somebody bought somebody and the entire world imploded and riots formed in the ...
In most body-movement-tracking VR systems, users have to wear sensors on various parts of their body, and/or they must remain within the confines of a base station. The free-roaming Surplex system, ...
PSVR 2 is something that many gamers have had their eyes on since it was first discussed back in 2019. Since then, news has either been leaking out on the product through the internet, or Sony itself ...
A number of standalone VR headsets will be hitting the market in 2018, but so far none of them offer positional (AKA 6DOF) controller input, one of the defining features of high-end tethered headsets.
Eye-tracking technology has been around for years in medicine and aerospace but is quickly gaining a new lease of life thanks to VR. The heavy-hitters of the VR world are incorporating eye-tracking ...
Joakim Karlén handed me the headset, such as it was. It was a reference design only; the hard plastic box lacked a headstrap, and had a utilitarian form factor only a dystopian sci-fi fan would love.