This is a Real-Time Strategy (RTS) game I made in Java using OpenGL 3.2 via the JOGL library. Models are self-designed using Sketchup and imported through a self-written OBJ loader. The game was ...
#define net_PeytonPlayz585_opengl_LWJGLMain__wGL_TEXTURE_2D 3553L #undef net_PeytonPlayz585_opengl_LWJGLMain__wGL_DEPTH_TEST #define net_PeytonPlayz585_opengl ...
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