On March 31, 2026, assets from the Great China Region (including Hong Kong and Macau) will no longer be available for purchase on the Unity Global Asset Store. According to a staff post on the ...
Making a video game usually means learning to code, working with complex game engines, and spending hours piecing everything together. That is true even for simple casual games. Many aspiring ...
Unity stock has tumbled twice recently, first after Google's Project Genie Reveal, and then after a disappointing earnings report. Project Genie is impressive, but it won't replace video game engines.
There are two ways developers can go with a tabletop-game-to-video-game adaptation. They can go the Gloomhaven route, and directly recreate the tabletop game in digital form, or they can go in ...
Nioh 3 is the first game in the series to adopt an open-world approach, where you can explore pretty much wherever you like. There are some constraints to that, as each subregion within the game's ...
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents. We provide implementations ...
Fond of weirdly obscure titles since childhood, Ivanir has been captivated by many Japanese games over the years. Some of his most passionate topics are the Dept. Heaven series, Summon Night ...
Arknights: Endfield, the latest title in the Arknights universe, has officially launched globally. This is the first game in the series to release on non-mobile platforms and the first franchise entry ...
Pam's Colecovision was her babysitter, from the age of 4 or 5, but the family only had one game. Over and over, hour after hour, she'd climb and jump through the three levels of Donkey Kong. But the ...
Final Fantasy’s Pixel Remaster looks stunning, and comes with an incredible orchestrated soundtrack. Square Enix The story follows the four prophesied Warriors of Light, who are sent to save the ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
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